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A critical review of 13 years of mobile game-based learning



With the increasing popularity of smartphones and tablets, game-based learning
(GBL) is undergoing a rapid shift to mobile platforms. This transformation is driven by
mobility, wireless interfaces, and built-in sensors that these smart devices offer in order to
enable blended and context-sensitive mobile learning (m-Learning) activities. Thus,
m-Learning is becoming more independent and ubiquitous (u-Learning). In order to
identify and analyze the main trends and the future challenging issues involved in
designing mGBL learning strategies, as well as to bring to the foreground important issues
pertaining to mobile and context-aware ubiquitous GBL, the work at hand conducts a
comprehensive survey of this particular area. Specifically, it introduces and applies a sixdimensional
framework consisted of Spatio-temporal, Collaboration/Social, Session, Personalization,
Data security & privacy, and Pedagogy, with the aim of scrutinizing the
contributions in the field of mGBL published from 2004 to 2016. It was found that the
transition to mGBL presents several difficulties, and therefore cannot be conceived as a
simple and quick modification of existing GBL solutions. In this respect, this work is
anticipated to foster the development of well-designed solutions that are intensive not only
in their technological aspect, but in pedagogical qualities as well.


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